Our World's Sounds
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- Bad Weather: It starts to rain. Time to gather up the kittens...
- A swamp chokes the air with a steamy mist. A strange beast calls from the bubbling mud.
- Seals call out across the ocean swell.
- Whalesong
- Afternoon: Biscuits! Purrr...fect
- The land rises sharply as you climb up and out into the open air at the base of a mountain. As storm-clouds gather you realise you are not alone. You've walked into the nest of a sleeping red dragon.
- A hunter fires an arrow to fell the beast.
- The lure of an angelic voice entrances those caught in the spell.
- The dragon stirs angrily, breathing fire and setting alight the nearest tree.
- Morning: The kittens demand some attention from a contented purring mother
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- Whales and dolphins are diving deep down underwater to hunt fish. The dolphins work in groups using their sonar and air bubbles to detect and trap the fish.
- The stables
- Driven by the winds, strong surf rolls up the pebble beach. The pups settle close to their parents once more and the whales leave in search of new feeding grounds.
- A passing dolphin chirps. Seals call in the background from their island.
- Sea lions, sea elephants and a few walrus' mumble and argue in a crowded colony.
- An ever present yet never seen cave-monster is said to dwell here.
- Bad Weather: Bliss is a warm fire to curl up in front of
- A wooden door opens onto the balcony that overlooks the monks at service.
- You open the gate into the garden that leads to the cathedral.
- Underwater splashes. The blowholes of nearing whales
- Seals bark at the whales that have come near to shore, their blowholes spouting in the shallows.
- At the edge of the forest a church rings as a beacon to those lost and in danger.
- The whales call to each other in the surf.
- Morning: Cat's And Kittens Venture Out Into The garden
- In the near distance the cathedral stirs to the sounds of lamenting monks.
- At the end of the caves daylight reveals a little explored magic forest. Goblins and witches laugh wickedly in the far bushes. Mystical spirits whisper on the wind. Strange creatures walk through the undergrowth.
- The horses.
- Bottlenose dolphins and killer whales comminicate by click sounding messages.
- Afternoon: The wind rustles through the trees,...
- A seal barks at the beluga -, sperm -, killer - and humpback whales that navigate the waters of the island. The whales are diving under and re-surfacing.
- Seals busy themselves on a pebble beach
- Horses snort and amble about the straw, eating. the afternoon is spent riding.
- Afternoon: Playing About In The Leaves Attracts Their Friend...
- A minor territorial dispute breaks out between a few sea lions.
- Sea lions and sea elephants attend to their pups on a breeding island.
- Morning: Satisfaction is a full tummy and another good wash
- Seals thrash about in the water catching fish.
- Afternoon: Mother and kittens settle down for a warm nap
- Feeding the horses. Wandering around in the straw bedding.
- Back in the stables, the horses mill about.
- Back at the surface, seals returns with food for their young. Leaping out of the water at great speed.
- The large colony of seal-pups beg for food from their busy parents.
- Underwater; waves roll overhead, bubbles foaming and gurgling to the surface. Dolphins communicate in the murky depths.
- Bad Weather: As the rain beats on the window...
- A seal swims by quickly and leaps out onto a rocky isle.
- Afternoon: One of the kittens wants to play too
- The seals continue to claim their favorite portions of the beach.
- The spells gather into an unearthly vortex of energy.
- You continue your quest and unlock the many gates leading down through a labyrinth of chambers and ancient passageways.
- Afternoon: The Dove Cot. Puss Will Never Catch One,...
- Morning: Nothing like a good wash
- Back in the garden: The rain stopped. It's a bit windy,...
- The goat.
- The cowshed.
- Morning: The discovery of a full cat-dish
- The sheep field.
- The farmdog takes a drink from the stone trough, sniffs and sneezes.
- The pigshed.
- Goats on the hillside.
- The cockrels announce the start of the day.
- Afternoon: The day warms up, time for a little something maybe
- Afternoon: Puss decides he's hungry again and calls at the back door
- The donkeys.
- Afternoon: Puss gets lucky and food is brought out for all of them...
- Duck on the lake.
- Fresh straw is spread out for the animals.
- Ducklings explore the waters edge.
- Opening a heavy studded door you leave the garden behind and climb the spiral stone stairs and cross the great hall.
- You are a knight riding in from the forest and into the castle's courtyard.
- Ducks and geese chase about down at the stream.
- Woodpigeons coo in the nearby woods as the animals snooze in the heat of the afternoon. Goats, cows, sheep, and horses mill about in the fields.
- A horse and cart journey down country lanes.
- Horse and rider trot through a stream and away over the hills, followed by other riders.
- The cows are moved to a different field.
- An engine waits on the line. Very close detail. As it fades into the distance speeding trains pass on another line.
- The cowshed is prepared for milking-time and all the animals start settling for the coming night.
- Dusk begins to fall and the birds sing to announce the end of the day.
- The hens and adult pigs are fed.
- Train lines, with bell and mechanical engineering.
- A horse and cart speed passed on a track.
- Piglets.
- Having narrowly escaped the dragon you gather with other warriors to do battle with an evil warlord who has brought darkness to the lands of this kingdom.
- With the battle won it is time you make haste across the feilds.
- ... Many riders
- Your army charges, running fast pouring down the hillside suprising the enemy below.
- Opening a large wooden door you walk into the palace cloisters where a barrel-maker and craftsmen attend to their work. A wagon of goods is unloaded.
- From out of the mist you are attacked by a theif. There is a brief fight with long swords, but the theif is no match for a knight such as you.
- The lines hiss with approaching distant trains on a busy day.
- The hens are rounded up into the old barn.
- Back out into the countryside.
- Trains arrive at their platforms, people talking as they wait to board. People exit the train and head off into the station and town.
- Some horses trot out into the fields
- Horses and coach stand idle chomping on the bit, tails swishing in the breeze.
- Inside perspective of the horse and cart ride.
- Castle guards spot the returning hero and raise the portcullis to bid your entry. Life continues peacefully in the castle... for now.
- The pigs are put inside.
- Station ambience with announcements and people making their way from platform to platform.
- A Swamp Chokes the Air With a Steamy Mist. a Strange Beast Calls from the Bubbling Mud.
- A large train with carriages comes down the line and into a station, followed by several others.
- At the end of the caves daylight reveals a little explored magic forest. Goblins and witches laugh wickedly in the far bushes. Mystical spirits whisper on the wind. Strange creatures walk through the
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