Our World's Sounds

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  1. Bad Weather: It starts to rain. Time to gather up the kittens...
  2. A swamp chokes the air with a steamy mist. A strange beast calls from the bubbling mud.
  3. Seals call out across the ocean swell.
  4. Whalesong
  5. Afternoon: Biscuits! Purrr...fect
  6. The land rises sharply as you climb up and out into the open air at the base of a mountain. As storm-clouds gather you realise you are not alone. You've walked into the nest of a sleeping red dragon.
  7. A hunter fires an arrow to fell the beast.
  8. The lure of an angelic voice entrances those caught in the spell.
  9. The dragon stirs angrily, breathing fire and setting alight the nearest tree.
  10. Morning: The kittens demand some attention from a contented purring mother
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  1. Whales and dolphins are diving deep down underwater to hunt fish. The dolphins work in groups using their sonar and air bubbles to detect and trap the fish.
  2. The stables
  3. Driven by the winds, strong surf rolls up the pebble beach. The pups settle close to their parents once more and the whales leave in search of new feeding grounds.
  4. A passing dolphin chirps. Seals call in the background from their island.
  5. Sea lions, sea elephants and a few walrus' mumble and argue in a crowded colony.
  6. An ever present yet never seen cave-monster is said to dwell here.
  7. Bad Weather: Bliss is a warm fire to curl up in front of
  8. A wooden door opens onto the balcony that overlooks the monks at service.
  9. You open the gate into the garden that leads to the cathedral.
  10. Underwater splashes. The blowholes of nearing whales
  11. Seals bark at the whales that have come near to shore, their blowholes spouting in the shallows.
  12. At the edge of the forest a church rings as a beacon to those lost and in danger.
  13. The whales call to each other in the surf.
  14. Morning: Cat's And Kittens Venture Out Into The garden
  15. In the near distance the cathedral stirs to the sounds of lamenting monks.
  16. At the end of the caves daylight reveals a little explored magic forest. Goblins and witches laugh wickedly in the far bushes. Mystical spirits whisper on the wind. Strange creatures walk through the undergrowth.
  17. The horses.
  18. Bottlenose dolphins and killer whales comminicate by click sounding messages.
  19. Afternoon: The wind rustles through the trees,...
  20. A seal barks at the beluga -, sperm -, killer - and humpback whales that navigate the waters of the island. The whales are diving under and re-surfacing.
  21. Seals busy themselves on a pebble beach
  22. Horses snort and amble about the straw, eating. the afternoon is spent riding.
  23. Afternoon: Playing About In The Leaves Attracts Their Friend...
  24. A minor territorial dispute breaks out between a few sea lions.
  25. Sea lions and sea elephants attend to their pups on a breeding island.
  26. Morning: Satisfaction is a full tummy and another good wash
  27. Seals thrash about in the water catching fish.
  28. Afternoon: Mother and kittens settle down for a warm nap
  29. Feeding the horses. Wandering around in the straw bedding.
  30. Back in the stables, the horses mill about.
  31. Back at the surface, seals returns with food for their young. Leaping out of the water at great speed.
  32. The large colony of seal-pups beg for food from their busy parents.
  33. Underwater; waves roll overhead, bubbles foaming and gurgling to the surface. Dolphins communicate in the murky depths.
  34. Bad Weather: As the rain beats on the window...
  35. A seal swims by quickly and leaps out onto a rocky isle.
  36. Afternoon: One of the kittens wants to play too
  37. The seals continue to claim their favorite portions of the beach.
  38. The spells gather into an unearthly vortex of energy.
  39. You continue your quest and unlock the many gates leading down through a labyrinth of chambers and ancient passageways.
  40. Afternoon: The Dove Cot. Puss Will Never Catch One,...
  41. Morning: Nothing like a good wash
  42. Back in the garden: The rain stopped. It's a bit windy,...
  43. The goat.
  44. The cowshed.
  45. Morning: The discovery of a full cat-dish
  46. The sheep field.
  47. The farmdog takes a drink from the stone trough, sniffs and sneezes.
  48. The pigshed.
  49. Goats on the hillside.
  50. The cockrels announce the start of the day.
  51. Afternoon: The day warms up, time for a little something maybe
  52. Afternoon: Puss decides he's hungry again and calls at the back door
  53. The donkeys.
  54. Afternoon: Puss gets lucky and food is brought out for all of them...
  55. Duck on the lake.
  56. Fresh straw is spread out for the animals.
  57. Ducklings explore the waters edge.
  58. Opening a heavy studded door you leave the garden behind and climb the spiral stone stairs and cross the great hall.
  59. You are a knight riding in from the forest and into the castle's courtyard.
  60. Ducks and geese chase about down at the stream.
  61. Woodpigeons coo in the nearby woods as the animals snooze in the heat of the afternoon. Goats, cows, sheep, and horses mill about in the fields.
  62. A horse and cart journey down country lanes.
  63. Horse and rider trot through a stream and away over the hills, followed by other riders.
  64. The cows are moved to a different field.
  65. An engine waits on the line. Very close detail. As it fades into the distance speeding trains pass on another line.
  66. The cowshed is prepared for milking-time and all the animals start settling for the coming night.
  67. Dusk begins to fall and the birds sing to announce the end of the day.
  68. The hens and adult pigs are fed.
  69. Train lines, with bell and mechanical engineering.
  70. A horse and cart speed passed on a track.
  71. Piglets.
  72. Having narrowly escaped the dragon you gather with other warriors to do battle with an evil warlord who has brought darkness to the lands of this kingdom.
  73. With the battle won it is time you make haste across the feilds.
  74. ... Many riders
  75. Your army charges, running fast pouring down the hillside suprising the enemy below.
  76. Opening a large wooden door you walk into the palace cloisters where a barrel-maker and craftsmen attend to their work. A wagon of goods is unloaded.
  77. From out of the mist you are attacked by a theif. There is a brief fight with long swords, but the theif is no match for a knight such as you.
  78. The lines hiss with approaching distant trains on a busy day.
  79. The hens are rounded up into the old barn.
  80. Back out into the countryside.
  81. Trains arrive at their platforms, people talking as they wait to board. People exit the train and head off into the station and town.
  82. Some horses trot out into the fields
  83. Horses and coach stand idle chomping on the bit, tails swishing in the breeze.
  84. Inside perspective of the horse and cart ride.
  85. Castle guards spot the returning hero and raise the portcullis to bid your entry. Life continues peacefully in the castle... for now.
  86. The pigs are put inside.
  87. Station ambience with announcements and people making their way from platform to platform.
  88. A Swamp Chokes the Air With a Steamy Mist. a Strange Beast Calls from the Bubbling Mud.
  89. A large train with carriages comes down the line and into a station, followed by several others.
  90. At the end of the caves daylight reveals a little explored magic forest. Goblins and witches laugh wickedly in the far bushes. Mystical spirits whisper on the wind. Strange creatures walk through the

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