Game Maker's Toolkit
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- Intro
- Conclusion
- How Nintendo Solved Zelda's Open World Problem
- The Two Types of Random in Game Design
- The Best Games from GMTK Game Jam 2020
- The Games That Designed Themselves
- Honourable Mentions
- Identify the problem
- Iterate on solutions
- Outro
Show all 100 songs
- Identify the levers
- Cursed
- Installing Unity
- The Best Games from GMTK Game Jam 2019
- Decision Making 101
- Make big changes
- Flip it on its head
- Advanced Decision Making
- Can We Make Better Tutorials for Complex Games?
- Solve multiple problems
- Solve it elsewhere
- Making the Game More Difficult
- The Three Pipes
- Study player behaviour
- The mistake every new game developer makes
- Implementing solutions
- How Game Designers Solved These 11 Problems
- Utility AI
- Social Situations
- Introduction
- Why Does Celeste Feel So Good to Play?
- Unique Sims
- Making the Game Easier
- Bready or not...
- Princess Paladin
- How the Nemesis System Creates Stories
- The Power of Video Game HUDs
- How Rockstar fit an entire city into PlayStation 2 memory
- Should Game Designers Listen to Negative Feedback?
- LedgePainter
- How Level Design Can Tell a Story
- Why Metro Exodus is so Immersive
- Other Games
- Rolling for Royalty
- Bricker Breaks Free
- Background Sims
- Super Mario's Invisible Difficulty Settings
- Inside Job
- Sneakerdoodle
- How I learned Unity without following tutorials
- Storytelling
- How Neon White Lets You Speedrun Speedrunning
- Diepound
- Advantage 1
- Advantage 2
- Roll Of The Dice
- Don't make this assumption about your players
- Why You (Probably) Didn't Get Lost in Metroid Dread
- Randomancer
- Descriptionary
- Advantage 3
- Last Piece Standing
- The World Design of Hollow Knight | Boss Keys
- Get Packing
- Can we Improve Tutorials for Complex Games?
- GIMMIKO
- Advantage 4
- 1 to 10
- Deduction Style
- Not your Pawn!
- Walkies
- Making the Game
- Challenges
- UVSU
- Seamless Shifting
- Liberty City Explained
- The 100 Games That Taught Me Game Design
- Streaming Demonstrated
- Dice of Fate
- Pause to Play
- How Memory Works
- Investigation Style
- On a Roll
- One Day Better
- How Streaming Works
- Crabjuice
- RAGDOLF
- Streamer Screamer
- The Power of Invisible Choices
- How to Turn Movement into a Game Mechanic
- Elden Ring Recap
- What is MDA?
- Contradiction Style
- The Best Games from GMTK Game Jam 2023
- Encouraging Players to Try
- Little Slime Blows Up
- A History of Streaming
- Freedom and Exploration
- The Best Games from GMTK Game Jam 2021
- Dice is the Way
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