Game Maker's Toolkit

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Top songs

  1. Intro
  2. Conclusion
  3. How Nintendo Solved Zelda's Open World Problem
  4. The Two Types of Random in Game Design
  5. The Best Games from GMTK Game Jam 2020
  6. The Games That Designed Themselves
  7. Honourable Mentions
  8. Identify the problem
  9. Iterate on solutions
  10. Outro
Show all 100 songs
  1. Identify the levers
  2. Cursed
  3. Installing Unity
  4. The Best Games from GMTK Game Jam 2019
  5. Decision Making 101
  6. Make big changes
  7. Flip it on its head
  8. Advanced Decision Making
  9. Can We Make Better Tutorials for Complex Games?
  10. Solve multiple problems
  11. Solve it elsewhere
  12. Making the Game More Difficult
  13. The Three Pipes
  14. Study player behaviour
  15. The mistake every new game developer makes
  16. Implementing solutions
  17. How Game Designers Solved These 11 Problems
  18. Utility AI
  19. Social Situations
  20. Introduction
  21. Why Does Celeste Feel So Good to Play?
  22. Unique Sims
  23. Making the Game Easier
  24. Bready or not...
  25. Princess Paladin
  26. How the Nemesis System Creates Stories
  27. The Power of Video Game HUDs
  28. How Rockstar fit an entire city into PlayStation 2 memory
  29. Should Game Designers Listen to Negative Feedback?
  30. LedgePainter
  31. How Level Design Can Tell a Story
  32. Why Metro Exodus is so Immersive
  33. Other Games
  34. Rolling for Royalty
  35. Bricker Breaks Free
  36. Background Sims
  37. Super Mario's Invisible Difficulty Settings
  38. Inside Job
  39. Sneakerdoodle
  40. How I learned Unity without following tutorials
  41. Storytelling
  42. How Neon White Lets You Speedrun Speedrunning
  43. Diepound
  44. Advantage 1
  45. Advantage 2
  46. Roll Of The Dice
  47. Don't make this assumption about your players
  48. Why You (Probably) Didn't Get Lost in Metroid Dread
  49. Randomancer
  50. Descriptionary
  51. Advantage 3
  52. Last Piece Standing
  53. The World Design of Hollow Knight | Boss Keys
  54. Get Packing
  55. Can we Improve Tutorials for Complex Games?
  56. GIMMIKO
  57. Advantage 4
  58. 1 to 10
  59. Deduction Style
  60. Not your Pawn!
  61. Walkies
  62. Making the Game
  63. Challenges
  64. UVSU
  65. Seamless Shifting
  66. Liberty City Explained
  67. The 100 Games That Taught Me Game Design
  68. Streaming Demonstrated
  69. Dice of Fate
  70. Pause to Play
  71. How Memory Works
  72. Investigation Style
  73. On a Roll
  74. One Day Better
  75. How Streaming Works
  76. Crabjuice
  77. RAGDOLF
  78. Streamer Screamer
  79. The Power of Invisible Choices
  80. How to Turn Movement into a Game Mechanic
  81. Elden Ring Recap
  82. What is MDA?
  83. Contradiction Style
  84. The Best Games from GMTK Game Jam 2023
  85. Encouraging Players to Try
  86. Little Slime Blows Up
  87. A History of Streaming
  88. Freedom and Exploration
  89. The Best Games from GMTK Game Jam 2021
  90. Dice is the Way

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